

Still, Apple continued to offer plenty of Nvidia options. In 2004, 30-Inch Apple's Cinema Display release was delayed by Nvidia's GeForce 8600 Ultra yields, not producing the cards in a timely enough fashion for Apple's liking. The first Mac to ship with an Nvidia chipset was the Nvidia GeForce 2 MX, with the G4 Digital Audio in 2001, and Apple would also at the same time ship the PowerMacs with an option GeForce 3 GPU. I don't have any particular insider info, but what I do have is the power of hind-sight. Over the years wrote a few popular guides on using Nvidia GPUs on the Mac and wrote a lot about Mac GPUs as part of my monstrous The Definitive Classic Mac Pro (2006-2012) Upgrade Guide. It was a crazy leap of faith as I read some guy who claimed to have done it on (once a powerhouse of a website for power users) and then reported back the steps I used to flash the card to the community. It's a particular topic that interests me as it dates back to when I bought my first Nvidia GPU in 2001, a VisionTek GeForce 3, and used DOS with nvflash.exe to load the Mac Firmware onto the GPU. I've tried to piece together the narrative as told by many news reports over the years, much of it I read as it was happening.

It's Apple's management doesn't want Nvidia support in macOS, and that's a bad sign for the Mac Pro is a great first stop, but it's a bit dated and self-referential. Still, I have to give them credit as they've followed the Apple/Nvidia saga better than any other publication.

In fact, that is what many of our developers use as their daily driver as well.The video version differs slightly as it includes more personal ancedotes and asides.Īppleinsider isn't my favorite source for Apple news as it's too evangelical, generally portraying Apple as the protagonist in its reporting. The 13" MacBook Pro is what I typically use at work, and I’ve never had a problem with it. You may want something with more 3D graphics ‘oomph’ for your work, though. I use SketchUp on a humble Mac Mini (2018) and am happy enough with it.

They already do so for all their mobile devices. And of course, Apple are well down the road towards building their own CPU/GPU in the future. Apple doesn’t support NVIDIA graphics cards any more, preferring chips from AMD or Intel instead for their stock builds. If you want to use SketchUp on macOS, you are making a solid decision going with with any of today’s production models. But this will be a long, phased process that gives everyone in their developer community (like us) ample time to resolve any incompatibilities. Microsoft did the same thing with DirectX several years ago. SketchUp is built using OpenGL, and in the future, Apple does plan to migrate to their chosen successor for that, Metal. There is a bit more nuance to this situation than you may have been led to believe by Apple’s marketing.
